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 Arashitori Suzume
Arashitori Suzume
 Posted: Sep 14 2013, 01:50 AM
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嵐鳥雀
Arashitori Suzume
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MAGUS


General Info


Name: Arashitori Suzume
Age: 18
Classification: Houjutsushi/Omnyoji , Demon Blood, "Ordinary Student"
Gender: Female
Alignment: Lawful Good
Servant: None

Appearance


Eye Color: Black
Hair Color: Black
Height: 157 cm (5'2")
Weight: 46 kg (101 lbs)
Picture:

Appearance Description: A petite young girl of Japanese heritage. Ostensibly there is little to note about her physical appearance. Suzume is not particularly tall and quite thin with a swimmer's build tone. Her shoulder length black hair is generally worn pulled up into a tail on the left side of her head. This gives her hair a stylish asymmetric look.

Dressing in normal fashions Suzume prefers skirts, with a white blouse and ordinary jacket with tie. While she has several options her prefered choice is a red flannel pattern skirt with matching red jacket. An omnipresent feature are a pair of black bike shorts worn under the skirt. While these are favorites she has a range of clothing in her wardrobe but western and traditional. Though rarely seen for the most formal of family occasions the Arashitori ceremonial wear is a kimono with dark blue hakama and an open backed white haori with detached sleeves.

Attributes


Elemental Affinity: Wood Domain (Eastern elemental system. Suzume however makes no use of it)

Sorcery Trait: None

Magic Circuit Count: 24 Circuits providing 15 units per circuit for 360 units of prana in total. The Arashitori have an above average circuit count but unremarkable circuit quality. Believed to arise from a conflict in their mixed background.

Abilities:

混血の天狗 :: Tengu Mixed Blood (Konketsu no tengu):

Ancestry from those that mixed their blood with a Phantasmal Species and have inherited inhuman abilities. In this case the bird like tengu. While some legends portray the tengu as more benevolent the inherited trait has proved demonic in nature. Power may be obtained but invokes an Impulse Inversion that distorts the mind to view sin and chaos as ultimate pleasure creating a ferocious destructive entity. Counterbalancing this are various meditative martial arts allowing the retention of sanity. However this has limits and overuse of bloodline abilities can result in an irreversible descent into Ancestry Return otherwise known as Crimson Red Vermillion.

---山妖怪体格 :: Mountain Ghost Body (Yama yōkai taikaku):

Inherited ability drawn from demonic blood. Tengu were noted both as warriors and strongly associated with the harsh environment of mountains. Consequently the Arashitori line inherits a strong physical capability and degree of physical resistance. In a passive state this physical ability improvement is still strictly within human abilities but defies expectation allowing say a young petite girl to be a strong as a large male athlete. By embracing their blood via meditative Shinku Mizu can draw on the Impulse Inversion to a minor degree and achieve a physical performance level on par with entities like Church Executors.

More interesting is the capacity of physical resistance protecting from injury. This phenomena absorbs physical impacts and disperses the kinetic energy harmlessly into the surroundings. Generally the omnipresent air or ground. This transfer is delayed and thus of limited capacity, so excessive physical forces can overwhelm this capacity.

---天狗幻像 :: Tengu Phantom (Tengu genzō):

Illusory phenomena an echo of the the powerful illusion and shape-shifting abilities tengu are known for. A spiritual phenomena creating pseudo-real figment constructs. As visible phenomena they may for be photographed or otherwise recorded. The user may manipulate them actively within sight, and they persist for several minutes. Using the principle of "active camouflage" one may also conceal an object, albeit only perfectly while motionless.

Existing in a state of partial substance the illusions effect all human senses but cannot perform useful tasks. A knife will have weight, but won't cut. A wall feels solid but yields to a push. Fire will crackle and feel warm, but not melt ice. More importantly the illusions always have a discoverable flaw. This is a semi-random phenomena, but manifests in a "common sense" manner.

The specifics depend not upon the user but rather the victim noticing an oddity. Experience, concentration, and calm analysis are the most important factors. Distractions and subtlety of the illusion are negative factors. However everyone always has a chance. Certain nonhuman senses may also be used to great effect, such as technology like a motion detector or infrared goggles. Ordinary magus senses are considered human in this sense, but other thaumaturgy may be useful.

Descended from tengu "sorcery" it acts as a sort of innate spell usable by instinct alone and is of least risk. It limited however to only a few meters of volume.

---天逆毎の踊り:: Dance of Amanozako (Amanozako no odori):

Spiritual phenomena that manifests in a higher degree of Impulse Inversion transforming the user as one approaches the state of full Ancestry Return. Though controllable it is also inherently carries the most risk. In its lowest form it may be used to briefly slow falls or aid jumps but it only achieves true power by drawing on demon blood to a high degree. Marked by the user generating two large white wings.

Rather then operate like bird wings they manipulate air currents to mystically lift the body and enable flight without mechanically flapping. Though this enables swift and highly maneuverable flight, with feats like hovering or hairpin turns being performed with ease. This maneuverability naturally drops as speed increases. Effectively comparable to Mountain Ghost Body in combat, thus the true advantage lies is in being able to move in all three dimensions then raw performance. Higher speeds are in theory possible but only as a rather desperate means of transit since given the excessive risk.

The descent into Crimson Red Vermillion is always accompanied by reversion to this state as Ancestry Return is drawn close to. A major warning sign of this is the skin growing pale white like snow and eyes changing to glow red, followed by reddening hair at the utmost.


Skills:

真空水先祖流 :: Shinkū Mizu Senzo-ryū (empty water ancestor style):

A martial art with the central aim of achieving the ability to act while in a serene emotionless state. Prizing inner serenity over function it would be highly impractical impractical for a normal human to practice for self defense, being built to restrain and control those with an excess of physical force. As opposed to arts that focus on maximizing it. Developed by the Arashitori with a goal of restraining their demon blood through increasing the self, lowering the incidence of Final Impulse Inversion and controlling the lesser degrees.

Built on a core of meditation practiced daily for years Shinku Mizu combined with movement control and extended period of deprivation. Includes elements of walking and breathing found in eastern traditions to induce a more 'natural' mind set not improve thaumaturgy. By wrapping the self in a barrier of calm one gains a measure of insulation against the bloodlust and temptation of the demon-blood by increasing ones own sanity.

A comprehensive martial art covering numerous areas of combat. Kenjutsu and taijutsu cover the bulk of the training but all major types of traditional weapons are touched upon with along with countering modern weaponry. The result of a focus not on the use of a particular weapon but on recognizing the underlying facets uniting all weapons and then adjusting to specifics. In terms of practical experience swordsmanship and supplementary unarmed techniques still dominate.

土御門陰陽道流 :: Tsuchimikado Style Onmyodo (Tsuchimikado in'yōdō Ryū):

A sub-branch of Houjutsu or Japanese thaumaturgy. Preserving with a family line of a thousand years the older style of Onmyodo. With no small irony this is closer to the original and even older Chinese roots of the thaumaturgical system. They still take as their core principle the idea of yin and yang embodied in the Taijitu and Wu Xing element system, represented a pentagram. The latter in particular being highly associated with Abe no Seimei their legendary ancestor. Outside the Tsuchimikado, their branch families, and some students thereof considerable variation exists though.

Aside from incompatible core principles several other variations from Western magi exist. Magical crests were never developed, enabling larger families but resulting in a lower average capablity. Additionally nature interference spells are rarer, a focus having been placed on spiritual matters.

(Suzume is capable of various basic magecraft equivalent to Western magi, but has no capacity for "showy" spells. She is however quite capable in matters of detection and in countering thaumaturgy.)

Tools:

微風 :: Soyokaze (gentle breeze):
Rank E-A+ : Mystic Code

The most valuable treasure of the Arashitori, this sword is actually older then the family itself. With a blade nearly a meter in length mounted in an unmarked shirasaya, its is unusual among Japanese swords but anyone with the chance to examine it remarks that it the craftsmanship is exceptional and their is an elegance to the blade. Though its most remarkable quality is not readily apparent. Forged with eastern mysteries the blade is actually a form of conceptual weapon.

It embodies the concept of "cutting" or "severing" creating a separation upon contact. A supremely effective sword it can cleave through any mundane material. It is even capable of piercing certain spells, mostly defenses, depending on the nature of defense involved. Achieving this level of power is not simple and consequently the sword has several levels of activation Each level above the first involves a series of single hand-signs as incantation to infusing increased prana into the blade. Each level of activation increases the material cutting power and effective rank of the sword:

--Rank E :: Single Action : Sufficient to slice through relatively soft materials like wood.
--Rank D :: Single Line : Effective against more durable materials like stone.
--Rank C :: Single Verse : May shear through steel and other common metals.
--Rank B :: Five Line : May cleave through even the toughest of mundane materials.
--Rank A :: Eight Line : Even the strongest common products of thaumaturgy may be cut.
--Rank A+ :: Ten Count : Only the greatest and rarest treasures of thaumaturgy will be uncuttable.

With regards to spells each level of activation is sufficient to overcome the resistance of a spell of lesser rank or a single spell of equal rank. However many spells simply cannot be severed by nature rendering this comparasion moot. Additionally the sword is still a sword in scale, it might cut a hole in a wall not bring cleave the entire thing is a swing. Yet as a melee weapon it is still an exceptionally potent weapon.

Poetically described as requiring no more force the of a gentle breeze to cut steel though makes this weapon somewhat awkward to wield to full effect due to its unique properties defying the expectations of swordsmanship. It was given to the Arashitori though as this 'gentle' nature was recognized as an excellent final lesson in control. Though one may use it as an ordinary (if exemplary) sword.

式神 :: Shikigami :

A mainstay of Japanese thaumaturgy similar to western familiars. Creatures bound to the caster after receiving a portion of the self and bound around a particular curse. This specific variation is among the least class of shikigami, being minor spirits bound to specially prepared paper constructs. The form is a flat stylized design seeming equal parts human and bird. Used as spies and observers like basic familiars. Though not terribly durable they may fly surprisingly well and are difficult to notice.

大小 :: Daisho :

A traditional pair of swords once carried by the samurai. Suzume has a set as of these weapons for flexibility and emergencies. They are of modern manufacture by an unremarkable craftsman but made with superior materials open to Japan via the global economy, thus still can be considered quality swords next to those made in iron poor times. Have plain black traditional markings and are generally used with a Reinforcement equivalent.

Spells:

晴明朱印・五行の保護:: Seimei Red Seal: Protection of the Five Elements (Seimei shuin: gogyō no hogo):
Rank A: Ritual Spell: [Curse]

High level protection spell enacted via the creation of a Diagram of the Supreme Ultimate in the form of a paper charm. One of the most ancient spells in Onmyodo it is close to the original Chinese traditions and rumored to have been created by Abe no Seimei himself. In a ritual series of invocations the caster invokes and inscribes the five elements in verses describing their relationships to each other. When completion the charm is marked with red ink seals, the pentagram symbol of the elements and the taiji symbol of yin and yang.

Despite its name the spells has no elemental character. Rather the five elements are used symbolically to encompass a sense of completion and describe all the aspects of the world. Its actual nature can be described as a anti-thaumaturgy curse. Like the Gandr spell known to the West it is a curse that can also achieve physical interference, albeit a creating a 'wall' rather then a 'bullet.'

When activated the spell creates a powerful shield effective out to almost two meters. A reactive barrier rather then a steady effect it reacts to any spell expending its full energy against the effect making barrier proof against all but the strongest magecraft. This limits the spell to countering a single spell regardless of level, and it is only active for a few seconds. However being stabilized by a material anchor allows the spell to be stored in more stable form. It may then be activated by a single line incantation.

This has similarities to runes, magic crests, and other embedding methods in western magecraft. Straddling the line between spell casting and creating a proper magic item it can be distinguished by still being fundamentally temporary. The charm will only remain stable and effective for a few days. At a practical level this prevents the charm from being manufactured in large quantities. The spell also has no effect on completely mundane attacks

(Having a relatively low proficiency Suzume can only keep a stable supply of five charms, while capable of producing one per day reliably. Thus while powerful the charms are reserved for only dire circumstances)

封印術・魔心臓 :: Sealing Technique: Heart of the Devil (Fūin-jutsu: Ma shinzō) :
Rank B: Ritual Spell (External Caster): [Curse]

A spell carried within the bodies of all Arashitori that manifest demonic abilities as a sanction against Ancestry Return. Kills the target with a curse laid into their vital internal organs, primarily the heart. Activates approximately five minutes after the target passes the "point of no return" having lost their grip on sanity, after various change sink into the core of the body. Generally laid with the assistance of the main house the sealing technique must be synchronized to the particular target, requiring their active participation. A result of experiments to create an Edict of Binding functional on half-bloods. A failure that never the less produced a result. The need for cooperation has resulted in it only being laid on the Arashitori line.

Sometimes the shock of activation forces a return to sanity, seen as fortuitous for allowing one to die as a human rather then a demon. (Suzume cannot cast this spell herself but carries it within her)

占術・検波結界 :: Divination {Technique}: Detecting Barrier (uranai-jutsu: kenpa kekkai)
Rank B: Ten-Count [Divination]

Creates a bounded field over a wide area sufficient to encompass perhaps a city block or modest sized compound. Keyed to detection it transmits to the caster the location of all entities within the barrier. Factors such as hostile intentions and basic information (such as a human versus a spirit) are also detected. Of excellent quality the field is fairly difficult to detect from the outside and discourages casual attention making it an effective means of privacy.

Geared for short term operations this field is comparatively easy to set up but only lasts for about an hour. However with an extended effort (generally performed over several days) it may be stabilized over an area more permanently.

占術・百主法 :: Divination {Technique}: 100 Main Laws (Uranai-Jutsu: Hyaku Omo-Hō):
Rank E-B: Variable Incantations [Divination]

A catch-all term for a range of "forensic" divination techniques and spells that seek not insight into the future but answers about present conditions. Built upon the animistic concept of the Eight Million Gods found in Shinto. Achieved by various methods of entreating the omnipresent lesser kami (spirits) in the environment to discover information on the "nature" of occurrences. This information is generally vague and depends on learned knowledge for full effect.

For example if presented with a corpse the user could identify the cause of death without performing an autopsy in a general way. Such as being killed by disease, poison, or a magical curse. However they would not know say which specific poison unless already personally familiar with it. Should identical phenomena occur (another person killed with the same poison) the connection would be noted even if the still unidentified.

The user may counter various concealment methods via these techniques albeit fairly slow. One could find a set trap (if looking for one), or something like a hidden passageway, but probably not an alert assailant who would act before being discovered.

Essentially like having a dedicated search team cover an area, but using signs and incantations to use spirits instead of ordering people. A spiritual detective of sort. However as it relies on a bevy of methods rather then a single spell it is unsuitable for use directly in combat or other high intensity situations. Also certain greater mysteries may of course escape it.

魔法単離関門:: Magic Isolation Barrier (Mahō Tanri Kanmon):
Rank C: Single Verse: [Curse]
Creates a protective barrier around the body of the caster. A reactive shield of triggered by spells, this curse distorts the surroundings such that it creates a momentarily "solid" barrier acting like armor. Completely mundane phenomena are completely unimpeded since they do not trigger this reaction. Normally invisible to sight except in the moment of interdiction but detectable by magi. Can protect against several weak spells before being expended, or one of equivalent magnitude. A lesser form of Protection of the Five Elements, but much easier to use.

朝靄呪術 :: Morning Mist Curse Technique (Asamoya Jujutsu):
Rank D: One Line: [Curse]

A simple curse that targets the mind causing mental interference along the lines of an order defined by the caster. This order must be fairly simple but can still achieve many useful effects if an order like "believe me" or "obey me" is used. Orders either too complex or running against a person basic nature will fail to take hold or may break in a contradiction. The target must also be able to see and understand the caster. May be used on individuals or small groups. Though trivial for magi to resist it is highly useful in concealing certain affairs from ordinary mortals.

占術・神の鼻歌 :: Divination {Technique}: Humming of the Kami (Uranai-jutsu Kami no Hanauta):
Rank D: Single Line: [Divintation]

Utilized in conjunction with shikigami, enabling the sharing of sensory information via an established link. The true purpose of this link however is to convey a message to any entity in physical contact with the shikigami servant. Manifests as if vocalized clearly into the ears of the recipient. Utilizes divination's most basic purpose of communication, though reversing the usual order of things.


Personal


Personality: Suzume has two sides that verge upon becoming separate personalities. In battle or other serious situations she strives for a calm serenity that often appears cold, driven, and emotionless to outsiders. This is a result of the meditative Shinku Mizu arts she has been trained in to restrain the inhuman passions of the demonic bloodline.

Yet this is in truth very much a mask worn by a young girl that is still far less sure of herself. While she has been immpeccably trained Suzume is still short on certain real world experience with battle and other serious situations. She obsesses over her own potential failure and what it could mean. Perhaps justified since a personal failure on her part can lead directly to insanity and transformation into something inhuman. While she is actually grateful this would be shortly followed by her death, she is worried that those few minutes could occur at the worst possible time. And that she could kill someone she cares about.

While she cannot admit it she would probably rather have a completely ordinary life, sharing ordinary pleasures with her friends and family. Yet it is that family that is inseparable from the underworld of things that lurk in dark. And she has yet to resolve this dissonance within herself or even realize it exists. Manifest in her other public persona that of a modestly sweet but socially awkward young girl who often claims she's nothing special.

Enjoys her hobbies and interests with a passion, even her anti-hobby of going to arcades. While she enjoys them as "strange modern magecraft" quite a bit without caring about the underlying principles, they are the natural enemy of her wallet and budget. Also has a streak of snarkiness that manifests itself in odd ways like passive aggressive questioning of a point.

Character Color: Pink
Likes: Seafood, Tea, Cute Things, Her Family
Dislikes: Dogs, Red Bean Paste, Horror Movies
Natural Enemy: Arcades, Arrogant Western Magi
Hobbies: Flower Arrangement, Italian Cooking

Parents: Hayate & Mai
Relatives: Many
Significant Other N/A
Children: N/A

History:

The origins of the Arashitori family have been lost. For their first generations the family operated under a veil of absolute secrecy, records cannot be obtained because they were not made in the first place. What is known is that at some point several centuries back a deal was struck. One partner was a demon-blood seeking shelter from the hunters that are viewed such things as distortions to be eliminated from Japan. The other partner was the noble Tsuchimikado family, descendants of the greatest Japanese magus, who had held positions within the Imperial Court responsible for astrology and the spiritual guidance of Japan. Why was such a deal struck? Ostensibly it was to obtain willing test subjects to research and improve upon the Edict of Binding, ineffective against mixed bloods. Its real purpose though was to harness their high combat ability as soldiers for the Tsuchimikado family.

The Tsuchimikado as a matter of public record owe descent from the Abe clan and Abe no Seimei. Nobles close to the Emperorers themselves, though any student of Japanese history will know this public authority waned severely over time as power shifted from the Imperial court to the landed lords, yet in matters of "superstition" they still ranked high long holding the position of court astrologer and dominating the Kamo family holding the duty of calendar making. Onmyodo as their arts were and still are called operated fairly openly long after say the Western world began to reject magical arts in unbroken tradition. At the end of the 16th century though the line of the Kamo family perished in the chaos of the Warring States period. The Tsuchimikado absorbed the role of calendar making, but signaled to the clan they were not eternal. Seeking to ensure survival led to a drive to increase their authority.

Through relationships built on ceremonies performed for the shogunate and Emperor. In 1683 after emerging from a conflict with the rival Kotokui family of Nara they obtained an Imperial Mandate granting them authority over all omnyoji in Japan backed by the shogunate soon after. The interpretation soon emerged that they should license (and thus control) all divination within Japan. Be it Shinto priest, Buddhist priest, mountain ascetic, or street performer. They held this authority for 187 years until the rapidly Westernizing Meiji government banned Onmyodo practice as a 'baseless superstition' though it endured after this to a degree.

What the public history does not mention is the quiet conflict ranged in the shadows as the Tsuchimikado sought to establish dominance over Japanese thaumaturgy. While always prominent and influential since the Heian era Japan's natural tendency to syncretism and borrowing from other cultures had given rise to a variety of occult traditions. Much like Western magi the real knowledge tended to be centered around family lines who kept the true scope of their activities very quiet. As Magic Crests were never developed though there was considerably more potential for intermixing of families and traditions. It was those family's the Tsuchimikado sought to establish dominance over. This should not be compared to the Mage's Association structure, but more like a large yakuza family seeking acknowledgement of superiority from its rivals. Of course this still involved considerable conflict, which the Arashitori played a prominent role in.

Eventually though things changed. Even from the beginning it is believed the Arashitori and Tsuchimikado shared a blood connection. Family legend is divided on whether a scion of the Tsuchimikado consorted with an Yokai to give birth to the Arashitori family, or if a Tsuchimikado and Arashitori married to seal the alliance. At any rate as time wore on the need to act as soldiers has decreased with the advent of the modern age. The Arashitori lost their absolutely secrecy and became a more full fledged branch house of the Tsuchimikado family. The blood ties between them having been refreshed by marriage more then once.

It was to this history Suzume was born. Born in Fukui Prefecture she grew up in the Arashitori compound concealed on the slopes of My Kusuyagadake. The strength of her demon-blood was noted to be quite potent, and signs first manifested while still an infant. While troubling it was nothing the family had not dealt with many times before. For as long as she can remember Suzume has been subjected to strict training in the family arts, designed to restrain and control that blood.

Though it involved many harsh methods she cannot say that her upbringing was truly terrible either, only nessecary. Though she could have no friends outside the family and was an only child, she had many cousins and other relatives that she interacted with. When she had advanced enough to be trusted outside of family hands she attended school in nearby Obama, before going to a certain private academy and graduating. Her grades were unremarkable and to her disappointment she could not participate in sports clubs, but on balance it was a pleasant and perhaps more importantly normal experience. For this reason Suzume will often claim she is merely an ordinary girl.

While of course long aware of the Holy Grail War of Fuyuki those of Japanese thaumaturgy initially ignored it or decided they had more pressing matters. Not wishing conflict with the Mage's Association or the Church they have played no part. That attitude changed with the 4th and 5th war. Their disastrous occurrences giving rise to the conclusion that the ritual was becoming unstable. Divination a year before the current time frame confirmed that the ritual war would start again at the briefest interval yet known. Within the Tsuchimikado and their associated families it was decided that an investigator must be chosen and sent to discern what the situation was and the level of threat posed. Suzume was selected in the old way by augury, a curious circumstance but as the results of divination are at the core of the family arts it was accepted.

RP Sample


"C'mon Suzu-chan hurry up!" Yua called from the end of the dock.

Only her cousin could possibly treat this situation as normal Suzume mused as she wrestled with the massive load in her arms. Even this family. She was just a petite young girl, slender and slight, yet Yua had loaded her cousin with a load that had to be almost the weight of the girl carrying it. It was the sort of situation anyone with a lick of sense notice. Not simply that Suzume had such a large load, but that she carried it without any sign of stress at the weight. Of course a load this big meant she couldn't even see and the balance left a lot to be desired.

Stumbling down the wooden dock Suzume managed to reach the end and climb a set of stone stairs. Near the top was a pavilion where Yua waited for her cousin to catch up. Even among the spread clan that made up the Tsuchimikado family Yua was uncommonly accepting of her cousin. Few otherwise like reminders of what the Arashitori could do, but Tsuchimikado Yua seemed to admire her cousins strength even knowing its origins. That was probably why Suzume liked her the most out of all her extended family, even if it did mean being used as a pack mule.

The August sun was blazing down on the warm island. This was the Kerama islands, a tropical paradise East of Okinawa. A place far from home to be holding the annual family gathering. Though possible when part of your family were once nobles and dated back over a thousand years. This was a recent addition to the family holdings though, only in the last twenty years. Supposedly it had excellent ley lines and made an excellent place to quietly practice their arts. Suzume suspected it had more to do with the warm sun and gentle breeze pleasing everyone young and old. Even the most venerable of Japanese magic users fell prey to certain simple pleasures.

Still the charm was less then complete it seemed, turn out was rather low this year. Only two dozen or so people were showing up including children and spouses, not even all the branch families were here. It was none of her concern though, this was probably Suzume's favorite place in all the world. Caught in her musings while unloading the supplies for the cook out she only noticed her father's approach when he entered the pavilion. He looked, strained, like he'd just heard something he did not appreciate. That was odd, nothing normally bothered her father.

"Papa what's the matter," she said to him.

He almost jumped, someone that didn't know him as well as family might have missed it entirely, but Suzume caught it.

"Oh yes... Suzume. Tonight after dinner you need to come to the dojo. We need to have a starring match." He said and with that he left.

Suzume eyes widened. This was very strange. Her father was the best sword in the house, as befit the head of the Arashitori household but he was not her teacher. That had been left to his sister, Shinku Mizu precepts spoke against kin of a certain degree instructing one another. She'd never fought her father before, not had he fought her. Though both had watched the others many time. A glance to Yua revealed equal confusion, she knew her cousin's family rules too.

+~+~+~+~+


The ringing of metal on metal filled the air. Suzume parried strike after strike as energy surged through her. To think her father was this strong! The thought floated distantly on internal void she had wrapped herself in. It was more then a concentration technique, it was a nessecity in a fight like this. Combat always fired the blood. She could feel it, the sweet and pleasurable senstations. How easy it would be to give in, to feel and feel that rush of power. To grab this one in front of her and suck his struggles away from him, then slaughter those old fools watching and bathe in their warm blood. It would be ecstasy. Yet isolated within herself Suzume let those cries wash over her and vanish. That was what she had been built to do, to seek control in the face of tempting madness.

The two combatants dueled in the middle of the dojo by the fading light of the sun. It had been made in japanese style, tatami mats on the floor, screens for walls had been removed at the moment. Suzume and her father Hayate were dressed in traditional robes, or at least that was the first glance. None would fail to notice that the top piece was open backed. In each others hands was a steel blade, not wooden or bamboo practice weapons. The two were not alone. And elderly woman in a kimono and a fox faced older man in beach wear watched the two. Or perhaps they only tried.

To normal eyes father and daughter would be blurs of motion and action, move and counter-move dancing back and forth in a dance impossible for normal people to perform. Both faces were impassive and distant a look of dissonant serenity though a normal swordsman might grunt with exertion. So it continued for some time before the elderly woman suddenly clapped. At once Suzume sheathed her blade, dropped to one knee and held up her right palm. Her father swung at the unprotected hand, though with the strength and speed of the previous motions. It struck Suzume and stopped dead, as if striking a wall. Pushing the sword away gently she showed her palm to the old woman. It was unmarked. The old lady gave a great smile.

"Ahh it warms my heart Suzume to see you have mastered yourself at such an age," she said.

Suzume held her reserve. The comment was not part of the ritual and she must hold herself still until it was done, but something Granny Chiyo had added herself. The fox faced man snorted in irritation and left. Granny Chiyo was the head of the Tsuchimikado family and Suzume's maternal great-grandmother. Fox face had been her oldest son, an uncle Suzume had never liked since he'd delighted in telling her the tale of Shita-kiri Suzume to her at the age of five. Thankfully he did not need to be here for this. Signaling Hayate to help her stand she walked over to before Suzume who bowed went down on both knees to bow to her ancestor and came back up to formal kneeling position. She closed her eyes.

"Suzume daughter of the Arashitori, you have proven your mastery. I acknowledge you as a sword of the family. May you never falter and may you always strike true." Granny Chiyo spoke the old words of the ritual. "Now raise your hands. In accordance with the old ways I give you a sword that you may serve the family. Recieve the one that Hayate of the Arashitori and Chiyo of the Tsuchimikado have chosen for you."

Suzume raised her arms and felt a weight placed upon them. Something was strange, she could feel the balance and it was not as she expected. Now was the time to open her eyes and she did so. Her reserve broke as a loud gasp escaped Suzume's mouth. This, this couldn't be. The sword was longer then typical it would seem even longer in her hands. The sheath and hilt were plain white wood, unmarked but for tied on tassels of red string. This was no ordinary sword, this was Soyokaze the greatest sword of the family. Forged by Kanemitsu, sanctified by Yasutomi, the sword that could cut steel with no more force then a gentle breeze. This sword simply couldn't be in her hands.

Slowly she became aware of laughter, her father and Granny Chiyo were laughing at her. She realized the ritual wasn't over and came back into balance only to feel her face redden.

"Thank... thank you honored el...der, may my sword always... always serve the family," she sputtered. The adults laughed even harder

"You win Granny, it seems you know my daughter better then I do," Hayate said at last recovering, "We had a bet Suzume, she said you'd never make it through when you saw that sword."

"Oh hush Haya-kun, Suzume simply has a respect for history," Granny Chiyo said in reply, "And not need to look so red girl, your reaction was a good sign. A little humanity is better, too brittle and you will break under pressure. Never forget to laugh, especially at yourself. Now you know what this sword mean yes?"

Suzume did. The entire ritual had been a graduation ceremony, a final test to show that she was ready to enter service to the family. The sword was to be the weapon and the recipient the wielder. Those these days it was mostly ceremonial, swords being much easier to come by. To be given Soyokaze though? Trouble, big trouble. She was being given it because it was felt she needed it. This could only be of the highest importance. Suzume looked to her elders, red vanishing and eyes firm. She waited to here her mission.

Face Claim

Mahou Sensei Negima Sakurazaki Setsuna
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Ryo
 Posted: Sep 26 2013, 08:41 AM
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Speaking strictly from your magus information, we've got a few issues.

Your Elemental Affinity cannot be Yin and Yang. That's literally saying you have an Elemental Affinity of Everything. If you're using the Chinese Elements, you have the choices of Fire, Water, Earth, Wood, or Metal. If you're using Japanese elements, you've got Fire, Water, Wind, Earth, and Void/Ether. If you're using western elements, you've got Fire, Water, Wind, Earth, and Ether. You can branch out to something else for a non-standard element, but you cannot use Yin and Yang.

I believe Seii already discussed this with you on Skype, but your Half-Blood abilities....make absolutely no sense with your choice in Demon blood. So those will need to be removed in favor of abilities that actually make sense.

Your Katana Mystic Code, I'm sure Seii already discussed, is quite powerful. As in....a ridiculous power level that doesn't actually fit with the concept you're trying to do. So this will need reworking.

I'll leave the spell list alone for now, since the change in Affinity will likely affect this.
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Arashitori Suzume
 Posted: Sep 26 2013, 08:13 PM
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Okay various changes made to the sword, spells, and the demon abilities have been almost completely redone.

Should all be along the lines of stuff discussed with Seii.
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Seii
 Posted: Oct 6 2013, 09:16 AM
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Okay. I'm just going to ask you to edit in accordance to this thought :

Inversion Impulse is what your character will experience when their demonic/phantasmal/whatever blood beings to affect them. This is the generalized effect.

Crimson Red Vermillion is what happens when they're at their final point and ancestry return has finally brought them to that point where they can't just turn back to being a human.

QUOTE
混血の天狗 :: Tengu Mixed Blood (Konketsu no tengu):

Ancestry from those that mixed their blood with a Phantasmal Species and have inherited inhuman abilities. In this case the bird like tengu. While some legends portray the tengu as more benevolent the inherited trait has proved demonic in nature. Power may be obtained but invokes an Impulse Inversion that distorts the mind to view sin and chaos as ultimate pleasure creating a ferocious destructive entity. Counterbalancing this are various meditative martial arts allowing the retention of sanity. However this has limits and overuse of bloodline abilities can result in a "Final Impulse Inversion" state from which their is no return as one descends to the fullest Ancestry Return and can no longer be termed human.


'Final Impulse Inversion' is a bit roundabout and a little implicative of stuff that could confuse other people. Just put something like 'complete Crimson Red Vermillion state', because that's what it's called.

The final phase of Ancestry Return is Crimson Red Vermillion.

QUOTE
---天狗幻像 :: Tengu Phantom (Tengu genzō):

Illusory phenomena an echo of the the powerful illusion and shape-shifting abilities tengu are known for. A spiritual phenomena creating pseudo-real figment constructs. Visible phenomena they may for be photographed or otherwise recorded. The user may manipulate them actively within sight, and they persist for several minutes. Using the principle of "active camouflage" it may also conceal an object, albeit only perfectly while motionless.

Existing is a state of partial substance the illusions effect all human senses but cannot perform useful tasks. A knife will have weight, but won't cut. A wall feels solid but yields to a push. Fire will crackle and feel warm, but not melt ice. More importantly the illusions always have a discoverable flaw. This is a semi-random phenomena, but manifests in a "common sense" manner.

The specifics depend not upon the user but rather the victim noticing an oddity. Experience, concentration, and calm analysis are the most important factors. Distractions and subtlety of the illusion are negative factors. However everyone always has a chance. Certain nonhuman senses may also be used to great effect, such as technology like a motion detector or infa-red goggles. Ordinary magus senses are considered human in this sense, but other thaumaturgy may be useful.

Descended from tengu "sorcery" it acts as a sort of innate spell usable by instinct alone and is of least risk. It limited however to only a few meters of volume.


You have sentences in here that need to be rewritten. The overall gist is understandable it's just the grammatical things that need fixing here.

QUOTE
---天逆毎の踊り:: Dance of Amanozako (Amanozako no odori):

Spiritual phenomena that manifests in a higher degree of Impulse Inversion transforming the user as one approaches the state of full Ancestry Return. Though controllable it is also inherently carries the most risk. In its lowest form it may be used to briefly slow falls or aid jumps but it only achieves true power by drawing on demon blood to a high degree. Marked by the user generating two massive white wings.

These wings rather predictably grant the power to defy gravity, or flight. Not bound by aerodynamics this flight generally exhibits perfect maneuverability in any direction so desired. Direction changes of one hundred and eighty degrees can be executed in a heart beat as well as hovering. At least at normally used speeds that are comparable to a helicopter. Speeds higher then that are known to be possible, but reduce maneuverability making flight take on a character more like fixed wing aircraft. As no Arashitori has yet been able to successfully engage in combat beyond the basic speeds this is essentially meaningless, excepting only that a message is dire and cannot be sent by other means. Combined with how higher speeds draw one deeper into Impulse Inversion their limits haven't been explored in generations having been deemed unsafe.

As use of this ability is tied to the deeper levels of Impulse Inversion it naturally implies use of Mountain Ghost Body at the same time so one is always at their physical peak in this state. Additionally to handle the flight the mind's reaction times experience a boost, making it truly the trump ability of the Arashitori line.

This also makes it the most dangerous. The descent into a Final Impulse Inversion is always accompanied by reversion to this state as Ancestry Return is drawn close to. A major warning sign of this is the skin growing pale white like snow and eyes changing to glow red.


Replace 'Final Impulse Inversion' with Crimson Red Vermillion, and add the hair-color change to red as well. Can't have one without the other.

--------------------------

微風 :: Soyokaze (gentle breeze):

QUOTE
Made as a tool of exorcism it embodies the concept of "cutting" or "severing" creating a forced separation. It was first used to force possessing entities out of a body by striking their host, under the idea that it was better to risk a clean death by a sword then die in impurity. Once the evil was forced out it may then be slain directly with the same sword.


We talked about this. This sword does not force seperation, but 'causes'. The sword can only 'seperate'/'cut' things that can be separated or cut. Period. I don't want to see the word 'forced' in any part of this sword's explanation.

I don't want it even implied that this sword can cut ridiculous things at any level. Because that's just not how it works.

You can cut spirits, you can cut people, you can cut objects. IF they possess a concept that allows them to be cut via the understanding of yourself and the character. This is where common sense rules, and frankly if I have to apply my own common sense to an action you do, I will.

By the way, if this person is good they can pick the things they can cut as opposed to just outright cutting everything it touches. I'm not saying you're the MEoDP, but you're not so bolted down that you can't avoid cutting a human while trying to cut a spirit.

Just be aware cutting doesn't kill everything.

It just severs them.

QUOTE
It is sometime said there is nothing in the modern world this sword cannot cut. While certainly true of mundane materials its more important abilities are to act as a weapon against immaterial phenomena. These effects can vary substantially depending on the concepts involved. Its original purpose was to sever the connections that (1.)underwrite possession. More generally this results in an ability to counter mysteries, in particular thaumaturgy. (2.)The sword can slice through spell protections and barriers without resistance, and disrupts/dispels active magecraft by severing the connections of prana that create thaumaturgy.


1. You're using the word underwrite wrong.

2. While your sword can indeed be used for counter thaumaturgy it can't be used this way. It will not slice through all spell protections and barriers without resistance, only the ones that can be considered susceptible to being cut. Because it does not force the concept of severance. It only cuts things that can be cut.

Therefore if it struck a barrier that is of a higher rank than your blade's concept it will ignore that concept and your blade will have no effect.

That said I hope you actually understand what you're suggesting here with 'severing the connections of prana', because most magecraft when created no longer has a connection to the prana. For example if someone shoots a fireball at you, you officially have nothing to cut. There is no prana anymore, only the phenomena created by the use of prana.

Thaumatergy is the act of convering prana into a phenomena.

So actually using your blade in this manner is probably a lot more limited than you thought, and possibly very very very situational in it's use.

If you're okay with this understanding, than it's fine as far as I'm concerned. Though I'm not sure how Ryougi feels about this. But yeah being cut doesn't turn off prana, either so keep that in mind too.

QUOTE

Rank E :: Single Action : May counter weak E rank effects, at this level may slice materials like wood or stone without resistance.

Rank D :: Single Line : May counter all effects below D rank or one of equal magnitude, at this level materials like steel and other common metals may be sliced with no resistance.

Rank C :: Single Verse : May counter all effects below C rank or one of equal magnitude, at this level all mundane materials may be sliced with no resistance.

Rank B :: Five Line : May counter all effects below B rank or one of equal magnitude, may slice all but the toughest supernatural materials marked by a faint glow said to be air being disrupted on its edge.

Rank A :: Eight Line : May counter all effects below A rank or one of equal magnitude, the blade shines with an electric blue light.

Rank A+ :: Ten Count : Overcharge Mode, becomes nigh unstoppable among modern thaumaturgy. Unlike lesser levels this attack functions for a single attack only and discharges completely.


I'm not sure what you mean by 'counter' but this sounds like a whole new thing to me. So please explain that in your reply post.

Further make sure you understand everything I've said about the concept of cutting. There are plenty of ways to stop it regardless of the rank. You're only toying with a single concept that might only be able to touch on the ideas of some of the things you might be tempted to try and cut.

So use this thing with an understanding that applies basic common sense, but a willingness to accept what happens regardless due to that common sense.

----------------------------

For the moment that's all I'm going to look at for now.

Make sure you change every instance of 'Final Inversion Impulse' to the correct term. It does matter, and terminology must be used correctly.
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Arashitori Suzume
 Posted: Oct 8 2013, 10:37 PM
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Ooookay editing round 2 done.




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Seii
 Posted: Oct 9 2013, 10:15 AM
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Now for edit round three :

--Rank A+ :: Ten Count : Generally only the greatest treasures or mysteries exceeding modern thaumaturgy can resist slicing in direct conflict.

This can't be accepted. Seeing as this isn't an NP, I'm counting it among tools of modern thaumaturgy. Therefore any kind of thaumaturgy of it's rank and beyond can resist it.

This'll be my final thing and I'll approve.

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Arashitori Suzume
 Posted: Oct 9 2013, 02:32 PM
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Umm isn't the first (non-highlighted) part of the same statement covering that exact thing?

Because that's what I meant there. And the second bit was all about stuff it couldn't do in the first place... IE Servant stuff. Though I guess that's just assumable...

Anyways edited to hopefully be clearer.
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Seii
 Posted: Oct 9 2013, 02:52 PM
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Works for me.

[1/2 Approved]

There are other things but apparently Ryougi has it all handled.
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Ryo
 Posted: Oct 15 2013, 10:40 AM
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Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalrighty. Let's see here.


Mountain Ghost Body, I'm assuming the physical damage negation thing is via absorbing the kinetic energy of the attack. That being said....what do you do with the energy you absorb? What happens when you reach your maximum capacity for kinetic energy? What defines "too much for her to take in"? And also, what defines "ordinary attacks" in terms of power? "Ordinary" humans can accomplish as little as hitting with a leaf to as much as hitting you with over two thousand pounds of force in a bull charge. Plus, "magical" attacks also make use of kinetic energy at times, so what about those ones? Are they just magically able to bypass your guard because magic? Damage negation is a very tricky thing, so you're going to have to elaborate a lot more on this before I give it the okay, or just remove it entirely.

Dance of Amanozako, "Not bound by aerodynamics this flight generally exhibits perfect maneuverability in any direction so desired." <----- That's not how wings work. Pretty much everything that followed falls victim to this as well, so fix it. Also, Helicopters go about 150 miles an hour maximum. Given the amount of mass you have to carry when you fly, that's going to be difficult to accomplish "on average".

Shinkū Mizu Senzo-ryū, aside from my skepticism that an ancient martial art would have long-taught methods of how to deal with a gun (Especially for a style that's meant to restrain and limit the user), there's really just one common sense method of countering guns: Don't be in the line of fire. That being said, because it's a style designed to restrain the user and limit bloodlust....it seems contradictory that it would train one in the use of weapons to do the exact opposite. If anything, it would be a non-lethal style designed to avoid slaying one's opponent in order to avoid tempting one into bloodlust and killing.

Katana, oh the katana.....where do I begin with this? Well, actually, Seii hit some of the more problematic parts. That being said.....cutting through materials with literally no effort on her part? That's kinda.....sketchy. Especially since it still takes effort to swing the sword no matter how "easily" it cuts through something. But semantics aside, your scale of effect is off as well. Cutting steel is kind of a big deal. And jumping straight from stone to steel? That's a lot bigger jump than you think. Plus, even stone and wood aren't on the same scale as one another, so it's not accurate to place them together. So really.....fix up the katana in general to address issues regarding the scaling on its cutting effect and the whole "no effort" thing.

and on a personal note regarding the Katana, it seems like a REALLY bad idea to give a katana that can cut pretty much everything to a clan of mixed-bloods who have to FOCUS on not being blood-thirsty. Just saying.

To be sure, the Seimei Red Seal is stated to work purely on the spiritual level. So.....physical interference Magecraft can ignore it.

Detection field, "Servant" isn't a basic nature Magecraft would tell you. The basic nature of a Servant is being a spirit. So you can't just go "A Servant is near" if a Servant walked in. You'd just know a spiritual body of some sort has entered.

Magic Isolation Barrier, I assume it also works on the spiritual level like Red Seal, so physical interference Magecraft would not be hindered by it. If this is wrong, clarify as such. You have to specify between physical interference and mental or spiritual interference.

Mixed-Bloods are still hunted to this day. It's just that many of the families who used to do are having to retire or are dead. So they're not considered a "necessary evil". They're very much unnecessary.

Fix these and I'll look again.
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Arashitori Suzume
 Posted: Oct 31 2013, 11:29 AM
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Okay hopefully done... though some explanations seem warranted

QUOTE (Ryo @ Oct 15 2013, 10:40 AM)
Damage negation is a very tricky thing, so you're going to have to elaborate a lot more on this before I give it the okay, or just remove it entirely.


Let's say its only be temporarily absorbed and dispersed.

QUOTE

Dance of Amanozako, "Not bound by aerodynamics this flight generally exhibits perfect maneuverability in any direction so desired." <----- That's not how wings work. Pretty much everything that followed falls victim to this as well, so fix it. Also, Helicopters go about 150 miles an hour maximum. Given the amount of mass you have to carry when you fly, that's going to be difficult to accomplish "on average".


Well yeah but near as I can tell by the time you get to human mass, wings start to be highly impractical. And lord knows Tengu aren't shown with ones even remotely big enough for that, and dubious rather at best their flight would not be seen in simply magical terms.

Changed it to a more describe magical method.


QUOTE
Shinkū Mizu Senzo-ryū, aside from my skepticism that an ancient martial art would have long-taught methods of how to deal with a gun (Especially for a style that's meant to restrain and limit the user), there's really just one common sense method of countering guns: Don't be in the line of fire. That being said, because it's a style designed to restrain the user and limit bloodlust....it seems contradictory that it would train one in the use of weapons to do the exact opposite. If anything, it would be a non-lethal style designed to avoid slaying one's opponent in order to avoid tempting one into bloodlust and killing.


Well a more passive style would probably be safer, but then so would just being pacifist monks and such. I'm not sure it would make them better soldiers though, especially given the sort of threats around in the Nasuverse. Also not sure many (unarmed) martial arts are nessecaryily lethal, since normal humans have trouble generating that much force hence developed weapons. Also its not the most aggressive in actual application, Suzume isn't exactly going to be screaming her lungs out with kiai's or anything.

Anyways some tension between purposes is rather deliberate on my part. Plenty of Suzume's family don't live to old age. More have fallen to their own blood then any other single cause. Hence the exploding heart thing, that's the ultimate safety measure.

QUOTE
and on a personal note regarding the Katana, it seems like a REALLY bad idea to give a katana that can cut pretty much everything to a clan of mixed-bloods who have to FOCUS on not being blood-thirsty. Just saying.


Oh yes, but thats precisely why there's only one of these in the family... and the main house has nothing to fear from the Arashitori line. There's a reason they still cast the heart thing... Suzume has no idea about that though.

I also revised the levels.

QUOTE
To be sure, the Seimei Red Seal is stated to work purely on the spiritual level. So.....physical interference Magecraft can ignore it.


QUOTE
Magic Isolation Barrier, I assume it also works on the spiritual level like Red Seal, so physical interference Magecraft would not be hindered by it. If this is wrong, clarify as such. You have to specify between physical interference and mental or spiritual interference.


Not really but I wrote that before several discussions... anyways let's say its "Gandr Wall" in effect. A curse capable of physical intereference

QUOTE
Detection field, "Servant" isn't a basic nature Magecraft would tell you. The basic nature of a Servant is being a spirit. So you can't just go "A Servant is near" if a Servant walked in. You'd just know a spiritual body of some sort has entered.


Done.

QUOTE

Mixed-Bloods are still hunted to this day. It's just that many of the families who used to do are having to retire or are dead. So they're not considered a "necessary evil". They're very much unnecessary.


Well I wouldn't have used that turn of phrase personally and deleted it easy enough... but Nasu is funny sometimes and that was what I was referencing there.
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Ryo
 Posted: Dec 10 2013, 06:34 PM
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Welp, now that my life is finally back on track, let's finally take care of this.

Damage reduction....you still gave NO indication as to how much she can absorb. You stated that it's possible to overwhelm it, but what can overwhelm it?


I'm still a little iffy about the whole IC motivation and execution of the clan in the past to produce these results (the martial arts, the sword, and the curse), but I'll let it slide.


QUOTE
Not really but I wrote that before several discussions... anyways let's say its "Gandr Wall" in effect. A curse capable of physical intereference


That's not really how Gandr works. Gandr is normally incapable of physical interference. It's only because of Rin's absurd prana that she causes the curse to manifest in a physical form, but it loses the actual sickening curse property. Either way, if it is physical-interference based, then that's all that needed clarifying.


Lastly, that line is in reference to the ones of high standing; those who control companies and whatnot. Those mixed-bloods, because of modern society, they can't just brazenly hunt. As society became more complex, it became more DIFFICULT to hunt them, but not impossible. It's simply that two of the four demon hunter clans retired (Asagami and Ryougi), one died off (Fujou), and one kept hunting until they were wiped out because it was all they could do (Nanaya). Regardless, that was just more of a minor technicality.
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